it all started with 1 cow and 1 bull
By - Rosmarino-fresco
Never get chickens. Within 2 years I had over 200 in my humble coop. I think it took another year to get rid of the problem
This is why at a certain point, I'll a/c my coop to about 45F, the hens are fine with the temp, but all eggs will be ruined. Easier than trying to make sure the pawns pick them up and get them into your freezer before they hatch.
The strategy I use for dealing with this is once I have a dozen hens I just cull all the eggs, and the roosters. It is the only way.
A grenade launcher is quite effective and fun for dealing with chicken infestations too!
I always like to keep one Male chicken around in case my flock gets destroyed. But I'll do that with all my animal groups. Dogs, muffalo, camels, cows/bulls, sheep, goats etc. They'll keep producing at a steady rate at which point I can kill or sell off the males. Chickens multiply too fast though for that strategy.
The sweet sweet money you can make out of a chicken farm but is it Wörth all the lags? 😔
Kinda bloody in there, what kinda fetish you doing with them
I like to kill them during the night, when they are sleeping in the barn
That’s evil…… I like that
Naughty fetishes.. thats why there are so many
I just started raising yaks, muffalo, and alpacas and had no idea how fast these mfers reproduce. They give birth and get pregnant the same day! I end up praying for traders to come so I can sell them off before planting another 5x5 of haygrass
I just cull all the excess animals until my pen can support them. Loads of meat.
Carnivorous fine and lavish meals as far as the eye can see. My rancher wouldn't have it any other way
Hahah yeah, I had to make a caravan with 15 cows to sell them, because no traders that buy cows has come in my colony in a while.
This with boomalopes, had about 20 of them and was waiting for a trader to sell a bunch off, a slave went into a slaughter break, it was still early-mid game so not many bionics and my colonists didn't make it in time, blew up my rimefeller and animal areas, a colonists near by went down and dropped 500 rounds of combat extended 5.56 and those cooked off and killed half of my remaining base. I didn't even want to reload it was so hilarious
Sweet home Alabama
That's what 3+ years in game will do. Do it with animals that you can use for attack and never worry about drop pod raiders again. (had 80 fully trained german shepherds once.... got drop pod raided..... my guys couldn't even get to the room before the dogs subdued everyone)
Having been a Dwarf Fortress fan even before RimWorld was around, I got used to big explosions of animals under my care. But I actually prefer the issue in RimWorld to DF, for the simple reason of *consistency*. See, in RimWorld, your animals get pregnant damn near all the time, so they are constantly just popping out babies and keeping the size herd you want is pretty hands off once you figure out the stupid auto-butcher logic. But DF is so totally random, you'll be trying to get your water buffalo to mate and make more and they never fuck, but then your single female cat gets knocked up by a pack of strays and you now have a billion kittens causing lag. And there are so many, even if you tell your guys to slaughter them all immediately, they will grow up and produce more kittens before they can get to all of them.
My huskies are like rabbits, sterilized them all.
Noob question. How do you feed them? I haven't found a proper efficient way to horde hays so I end up just butchering everything I get to like 8 animals.
Dandelions plant and grow fast, but you can't store 'em, so grazing only.
Pile hay onto shelves or just designate higher priority zones for only hay and kibble.
Or just feed them potatoes, rice, etc.
Will handlers auto feed hungry animals? I never understood how they aren't just being fed my meals. I don't want them to eat my meals but as a emergency effort
Doctors only feed starving animals when they are downed. Until the animal collapses from malnutrition, no one will feed them. So it's best to leave a tiny stockpile of haygrass or kibble in their pen for the animals to eat. Just remember to collect back the haygrass/kibble when the growing season comes again, because animals prioritise your animal feed over grass.
Do they tho? I had a stockpile in my barn of rice and the mfs barely touched it
Hmm in my experience, kibble disappears very quickly when left in their barns, although that may be because I have like 20 cows, muffalos and horses to feed.
then father bull banged his daughter, brother goes for sister, mom sleeps with son and there goes uncle. father to son, mother to father, there are some rabbits fucking in the corner I have no clue why… basically this mess is cooking up later in the kitchen and yet so many still popping up from cows.
Mood change -15: “What the fuck did I just eat”
He is the best
Yeah I'm raising yaks, Buffalo, and muffalo. They multiple like crazy
I mean, imagine it started with two bulls…
Must be some pretty bad inbreeding at that point then, almost a Crusader Kings game.
I always seperate the bulls from the cows, and usualy only keep a few males at any one time. The milk collection from the females substituted my need for extensive meat stockpiles. Plus, it stacks wayy easier. The same goes for Roosters, Chickens and their eggs.
Didn't think about that, I might try to separate the bull, I usually just sell them, but I might try you idea
Animals truly breed like locusts right now. Which is funny since the insects can't actually breed.
Question here, how do you manage the food need of that many animals. I always end up starving due to animals eating all the crops and having to butcher them for meat.
Mods. I use fishing mods for carnivorous pets (free fish meat with little to no effort on my colonist's part) Hay is grass for herbivores, and VGP Garden Tools plus tillable soil; making the soil you grow in extra fertile. Rice grows in a day and a half in the right temperature and you get plenty. Setting growing zones inside your pen also makes it easier. Grow grass with fertile soil and that can feed your animals up to a point at which point hay, rice, and haygrass growing becomes key.
!linkmod RB Fishing
!linkmod grass is hay
!linkmod VGP Garden Tools
[1.2] [FishIndustry](https://steamcommunity.com/sharedfiles/filedetails/?id=758810805&searchtext=RB+Fishing) by [Rikiki](https://steamcommunity.com/profiles/76561198021336326/myworkshopfiles/?appid=294100)
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[1.2] [Grass Is Still Hay](https://steamcommunity.com/sharedfiles/filedetails/?id=2193891816&searchtext=grass+is+hay) by [elky](https://steamcommunity.com/id/elkyelky/myworkshopfiles/?appid=294100)
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[1.2] [VGP Garden Tools](https://steamcommunity.com/sharedfiles/filedetails/?id=2007063961&searchtext=VGP+Garden+Tools) by [dismarzero](https://steamcommunity.com/profiles/76561197994428916/myworkshopfiles/?appid=294100)
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Meh I feel like that's a copout answer as I shouldn't have to download a mod to ranch lmao
Yeah I have the same problem, but 1 cow can give you ton of milk and meat, so no food issue
Blocking off your farms and opening the door. The animals will auto-graze on the grasses in the open wilds and won't eat your crops. This trades your grower's work time planting and harvesting for your handler's time wrangling the animals back when they inevitably try and wander. This does carry some inherent risk; if your handler is unable to rope them back for whatever reason you'll start losing your animals real quick.
Sterilization is the way. Tedious, but even pays iff better if you have the "animal genetics" mod installed (if it would be updated...)